ReShade doesn't force you to use a particular look, that's the beauty of it, you can always write a different shader so it works to your likings.īy ENB's cinematic DOF you might refer to GP65CJ042's bokeh DOF, which luckily was ported to ReShade already (the picture you are refering to uses a DOF method without bokeh, which thus looks rather dull in comparison, but it's still as DOF as the cinematic one is, just looks different).It's part of the Framework shaderpack (to enable, open up ReShade/McFX_settings.cfg and set USE_DEPTHOFFIELD to 1 and DOF_METHOD to 4). I don't know if the exact DOF shaders you are talking about was ported to ReShade so far, if it was, great, if not, you'd either have to port it yourself, ask somebody else to do that (that's what the shader suggestion forum is for =) ) or use one of the multiple other DOF shaders that are already available (MasterEffect or Framework contain a bunch, just play around with them until you find the one that suits your look best). This is no different from ENB for that matter, only that it comes with a bunch of shaders out of the box. Redtango wrote: Can reshade accomplish this? that would be my question, not sure how much more direct i can be.In theory yes.īut ReShade is only the injector, to achieve this DOF one needs to write a shader which does the DOF the way you want it to be.
all i know is, what i have seen so far from reshade, i wouldnt exactly call it DOF. now if this game isnt supported well then that is that, but i really don't know what to expect from reshade.
i am giving specific examples of what i expected to see from DOF based on my experience with other games and other mods specifically ENB + Skyrim which has very Cinematic DOF.Ĭan reshade accomplish this? that would be my question, not sure how much more direct i can be.Īs for the game in question, i am trying to get DOF to work with assassins creed unity. so i am rephrasing the questions in this thread seeing that there hasn't been an answer provided yet. So i really do not see how, "what game" im trying it with has any relevance beyond wether it is supported or not.
someone asks the question and then someone else comes along and posts a link to the mastereffects download and that's it. The thing is i am searching to an extent on these boards and i have noticed the same question/s about DOF asked a bunch of times and not a lot of answers.
sorry? is there something specific that you didn't get? if you think that is not necessary, simply, do not read or don't post for all i care.no one is forcing you to read it and i am certainly not going to sit here and tell you how to post. i am being as direct and as clear as i know how, while providing what i think is the relevant background information needed for someone to help me. i'm really not sure where that is coming from. ?"uh, what?ironically you provided no example for my supposed vagueness. Kingeric1992 wrote: Also instead of making some vague statement, just go straight forward like: If yes, what are the values you would use to achieve this type of effect? I am not seeing any of that in Reshade, so my question is, is this implied and expected behavior that DOF post processing is known for not implemented this way in Reshade? Typically, DOF behaves in such a way that any object that is direct line of sight straight ahead and in the center of the screen remains in focus while everything else becomes unfocused, usually this is something that occurs in real time where your view mimics that of a camera that is constantly focusing and unfocusing as you look and pan around the characters view.
i know what DOF is and this doesn't seem to be DOF. if the screenshot posted by Thranduil is what Reshade considers DOF, would argue this is nothing more than another glorified Blur, i don't get how this can ever qualifiy as DOF, but this is why i am asking, just unclear as to what Reshade is capable of.
I would also like to know how to get the DOF to work similar to how DOF works in ENB series for Skyrim.